Download e-book for kindle: Augmented Learning: Research and Design of Mobile by Eric Klopfer

By Eric Klopfer

ISBN-10: 0262113155

ISBN-13: 9780262113151

ISBN-10: 1435643496

ISBN-13: 9781435643499

An outline of cellular studying video games that argues for the academic merits of hand held video games over their big-screen opposite numbers.

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Extra info for Augmented Learning: Research and Design of Mobile Educational Games

Example text

Test a solution. Learners encounter problems for which they must not only assess the situation but also design (see for example chapter 7) and implement (chapter 10) those solutions. 4. Manage problems in faulty solutions. Learners must understand that their interventions will not always lead to the perfect result. Sometimes Educational Innovation through Time 11 trade-offs must be made in designing solutions (chapters 7 and 8), guided by the feedback learners receive in implementing solutions (chapter 10).

15 ‘‘Class, today we’re going to play a game. ’’). However, that same term also can be very threatening. In a time when the words ‘‘video game’’ are most often mentioned in the media in an unflattering context, such as for allegedly inciting violence, portraying pornographic images, or causing addiction, some teachers fear that calling something a game that actually might be a game is undesirable. ’’ A department chair at one of the schools we worked with recently sent this request before our meeting with the rest of the teachers in that department: ‘‘Is there any possibility that we could present this as something other than a ‘game’?

It was a very simple version in which you could run the ball forward (similar to the range of strategies employed by many middle school football teams). Your only options were to move three spaces laterally and forward nine yards (the game was later known as Football I when Football II came out with the advanced features of being able to run backwards, to pass, and to advance a full ten yards). The screen itself was a fairly primitive display with an array of red LEDs. There was no kicking, or field goals or penalties, or end-zone taunts.

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Augmented Learning: Research and Design of Mobile Educational Games by Eric Klopfer

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