By Aaron Allston, Steven S. Long
Champions, the realm s maximum superhero roleplaying video game! Champions sixth variation for the HERO procedure is the last word consultant to making heroes, having superheroic adventures, and developing superhero campaigns. jump throughout the skies, struggle villains, and shop humanity from all types of fiendish menaces!
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Additional resources for Champions (6th Edition)
Why did the Crystal Duke retire at the height of his career and the peak of his powers? Who got ahold of the Janus Key after Dr. ). And you should come up with answers to some of those questions — answers that will serve as the bases for adventures for the new generation of heroes. Obviously, to reduce the amount of work the GM has to do, and perhaps to increase the involvement and enthusiasm of the players, the GM might want to base portions of this history on heroes from published comic books.
41 Iron Age Elements Iron Age Champions campaigns often concern themselves with these events, elements, and trends: DARK HEROES The modern era of comics featured the rise of truly “dark” heroes — many so dark that even referring to them as “heroes” sometimes becomes problematic. Some are vigilante crimefighters who pit intellect, gadgetry, skills, and an all-too-human body against the forces of crime... and, often, the law. Others are true superhumans, with the usual array of awesome powers, but whose attitudes and crimefighting methods have more in common with costumed vigilantes than purely four-color superheroes.
And, often, the law. Others are true superhumans, with the usual array of awesome powers, but whose attitudes and crimefighting methods have more in common with costumed vigilantes than purely four-color superheroes. Some of the characteristics of these darker comic book stories include: Ongoing Conflict Between The Supers And The Law: Dark superheroes become judges, juries, and sometimes executioners in their struggle with crime. Even if the campaign is set in an era when superheroes are well-established and generally have good relations with the authorities, the vigilante hero tends to be an exception, someone sought by the law as much as the criminals he hunts.
Champions (6th Edition) by Aaron Allston, Steven S. Long