Download e-book for kindle: Temple, Tower, and Tomb (Advanced Dungeons & Dragons, 2nd by Allison Lassieur

By Allison Lassieur

ISBN-10: 1560768592

ISBN-13: 9781560768593

Temple, Tower, and Tomb is a trio of ruins to terrify the main brave dungeon-crawler. This AD&D 2d variation module will be outfitted into virtually any crusade or performed as a stand-alone experience. And sturdy success - you will badly desire it.

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Extra resources for Temple, Tower, and Tomb (Advanced Dungeons & Dragons, 2nd Edition)

Example text

The Flash Player will try hard to meet the frame rate at you set your SWF. But if the processor speed combined with the intensity of your ActionScript is too much for the computer running the SWF, then the frame rate will drop while the movie is playing. So the key is to find a good frame rate that most computers will run at the intended speed. Through much experimentation and real-world experience, I have found that 24 fps works well for all games. When you generate a SWF file to test this movie, you will see the car move relatively smoothly.

Tan(angle) Minimum Result Maximum Result -1 -1 Negative infinity 1 1 Positive infinity It wouldn't hurt to commit some simple results of the trigonometric functions to memory. This can help tremendously when debugging a script. 2 shows some simple values for you to remember, should choose to. 2. 707 0 -1 Tangent 0 1 Infinity 0 Since you are able to calculate the sine, cosine, and tangent of an angle, it makes sense that there would be some way to go from a number back to an angle. There is a set of functions for this, called the inverse trigonometric functions: inverse sine, inverse cosine, and inverse tangent.

Let's call this number the decay. 2. Multiply the decay by the velocity in every frame. That's it! If the decay is 1, then the velocity never changes. If the decay is 0, then the velocity 0 after frame 1. If the decay is between 0 and 1, then it will get closer to 0 in every frame. fla in the Chapter04 directory on the CD. As in the previous example, this movie shows a ball with an initial velocity sliding to a stop well, sort of. _x += xmov; }; As you can see, this is a much simpler way to treat friction (which probably explains why it's also the most commonly used method).

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Temple, Tower, and Tomb (Advanced Dungeons & Dragons, 2nd Edition) by Allison Lassieur

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